Overview

For UC Berkeley’s Product Management class, our cross-functional team of five were guided by industry mentors to identify a market need, conduct competitive and user research, and practise rapid prototyping using agile and scrum methodologies.

Our Hypothesis

Inspired by grab-&-go food apps like Snackpass and Good Life, our team formed around the idea of streamlining the customer experience at dine-in restaurants. We believed that integrating mobile technology into the dining experience could cut down wait times, simplify ordering and payment processes, and deliver significant cost savings to restaurant owners.

Understanding the Customer

Our team conducted interviews with several restaurant owners and college students in Berkeley. As the team’s primary UX Designer, I came up with the following user personas to summarise our findings:

Restaurant Owner Persona Restaurant Customer Persona

The Value Proposition

Once we understood our customers better, we were able to fine-tune our solution to suit their needs and thus tap on latent demand: an extension to the popular review app Yelp that would integrate queuing, ordering and payment in a single place.

Restaurant owners and diners had three major pain points about the dining process:

Yelp Dine-In would allow diners to save 15-30 minutes on their dining time, as well as do away with the 15% markup in tips. For restaurant owners, we could cut 20% in operating costs by hiring fewer workers, increase diner turnover and gather more feedback about the food from diners.

Scoping the MVP

We decided to scope out particular groups of users to target with our first release. For restaurants, we targeted low- to mid-range restaurants in the Bay Area for whom the savings in labour costs would be extremely significant. As for the diners, we targeted college students who are both tech-savvy and price-conscious.

To measure the adoption rate of our solution, we came up with two key metrics: the number of restaurants registering for, and the number of diner transactions through Yelp Dine-In.

We crafted the user stories that we wanted our MVP to address:

As a college student, I want to queue, order and pay using my phone so that I can save time.
As a restaurant owner, I want an affordable and simple method of handling ordering and payment, to streamline labour costs.

Based on the stories, we came up with a list of features our solution should have - and categorised them into minimum, MVP, and mature.

App Features 1 App Features 2

Prototyping

As the lead designer, I came up with several rounds of prototypes - from lo-fi sketches to a clickable prototype. At each stage, I validated my work with the rest of the team to make sure that the design was in line with our objective of streamlining the dine-in experience, and that my designs were not adding unnecessary bulk to the user flows.

First was coming up with the overall user flows.

Next, some quick sketches of what the screens would look like.

The sketches were then translated into clickable mockups using Adobe XD. Two app mockups were created, a diner app and a restaurant app.

You may view the full clickable prototype here.

User Interviews & Testing

Our team conducted user interviews with restaurant owners in Berkeley to gather their thoughts on our proposed solution. We also conducted user testing by letting them test-drive our app prototypes at various stages of the design process.

The diners surveyed responded favourably to the app prototype and suggested features like food customisation requests and bill splitting. The restaurant owners appreciated the increased turnover that our solution promised. However, they had security concerns over service staff using the app on their personal devices.

Overall, we found the interview findings promising. We added the food customisation feature for diners, and a user management system for restaurant staff, to our prototype based on the user feedback.

Final Presentation & Reflections

After two months of working on the project, we presented our pitch and prototype to a panel of judges, most of whom were working as Product Managers in tech companies.

Reflecting on the experience, these are my main takeaways from the class: